Nvidia has confirmed that the new DLSS 5 algorithm is redrawing games based on a 2D image input and motion data. That's not great!
NVIDIA confirms DLSS 5 uses 2D frames and motion vectors, not full 3D data, raising questions about accuracy and control.
PCWorld examines Nvidia’s controversial DLSS 5 technology, which uses “real-time neural rendering” for photoreal game lighting but faces criticism from gamers who argue it compromises artistic ...