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Abstract: Procedural content generation plays a crucial role in modern game development, offering efficient methods for creating intricate mazes, a prime example of its utility. However, when it comes ...
A-Maze-ing is a maze generation and visualization tool developed in Python. The program generates rectangular mazes using configurable algorithms, displays them through either a graphical user ...
Abstract: Existing algorithms for the flight string scheduling problem often fall short due to their NP-hard nature and difficulties with local optima. To enhance efficiency, we propose a two-stage ...