Unity stock has tumbled twice recently, first after Google's Project Genie Reveal, and then after a disappointing earnings report. Project Genie is impressive, but it won't replace video game engines.
At GDC, Sandfall Interactive said that Clair Obscur: Expedition 33 features very little original programming thanks to Unreal Blueprints ...
The Infinity Engine 2.7 upgrade to Baldur's Gate 1 and 2 also hopes to make cross-platform play a breeze in these classic ...
Starsand Island's reputation is off to a bit of a rocky start. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
Fallout The Bethesda game Todd Howard is most proud of isn't Skyrim, it's Fallout 76, even though "it didn't launch great" Fallout No, a Fallout New Vegas remaster isn't coming from the Tony Hawk's ...
Fluorite would have been a fantastic name for a smart car, such as an EV or a self-driving model. Instead, Toyota decided to use it for something nobody saw coming: a game engine. Not a game per se, ...
Marc Santos is a Guides Staff Writer from the Philippines with a BA in Communication Arts and over six years of experience in writing gaming news and guides. He plays just about everything, from ...
Ethan Krieger (He/Him) is an editor at DualShockers that got started in the writing industry by covering professional basketball for a sports network. Despite being a diehard sports fan (mainly ...
The announcement of Castlevania: Belmont's Curse is exciting for multiple reasons, but developer Evil Empire coming full circle, along with the support of fellow Dead Cells team Motion Twin, is what's ...
Ronald Goncalves is a contributor at DualShockers and a Venezuelan political scientist and economist who seeks to express his passion for video games through the always subjective interpretation of ...
Assassin's Creed Former Assassin's Creed and Far Cry director says Ubisoft 'became very allergic' to new games, which contributed to a 'talent drain' Puzzle Devs behind GoldenEye, Perfect Dark and ...
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Making Fallout, Bethesda Game Studios realized "being realistic sometimes isn't fun" in games, dev says
While making its version of the post-apocalyptic wasteland in Fallout 3, developer Bethesda Game Studios stumbled upon the revelation that maybe sticking to realism isn't the best route to fun in ...
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