For many years–decades actually–I was a big fan of beautiful code. I read almost everything by Brian Kernighan, Jon Bentley, and P. J. Plauger. This passion for elegant code was an attempt to ...
When I played One Dreamer‘s demo back in June, I figured this could be something special. It looked to be a game about a failing game developer, presented using a combination of point-and-click, and ...
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